Class
IpuzAcrostic
Description [src]
class Ipuz.Acrostic : Ipuz.Crossword
implements Ipuz.Clues {
/* No available fields */
}
An acrostic is a quote-based word puzzle. It consists of two parts: a grid containing a quote, and a list of clues. Each cell in the grid has a label and corresponds to one of the cells in a clue. The puzzle can be solved by a combination of guessing words in the quote and solving the clues.
Example of a solved acrostic
Entering a guess in either the grid or clue will also guess in its corresponding cell. For example. in the example above, the A at the cursor is being guessed at cell 152A, which is in both the clues and the grid.
As an additional solving aid, the first letter of all the solved clues spells out the title and/or author of the work. This acrostic hint gives the puzzle kind its name. In the example above, the first letter of each answer spells out David Halberstam / The Amateurs, which is the author and title of the work the quote came from.
Representation
Grid
Similar to a crossword, the IpuzCellType
is used to
determine whether an IpuzCell
is a block or
guessable. Within a cell, the label and solution fields are
used. An IpuzCellType
cell could indicate a shaped
acrostic, though that is traditionally not used. Similarly, styles
are possible but also non-traditional.
There is an IpuzAcrostic:quote
property that
corresponds to the solution of the grid. This property can be used
to provide a user-visible description of the quote. The solution of
the grid is constrained to the IpuzPuzzle:charset
of
the puzzle.
The quote property and grid can be kept in sync with each other
through ipuz_acrostic_fix_quote()
.
Clues
The clues are all of direction
IpuzClueDirection
. Unlike crosswords, the cells of
each clue are not consecutive, but are placed arbitrarily across
the grid. When being rendered, the label of the cells of each clue
should be extracted from the source clue.
In addition, there is an IpuzAcrostic:source
property
that corresponds to the first letter of each clue. It spells out
the source of the quote — some combination of the author or title.
The source property and clues can be kept in sync with each other
through ipuz_acrostic_fix_source()
.
In addition to the clues, there is a special quote clue that
represents the full grid. See ipuz_acrostic_get_quote_clue()
for more details.
Guesses
Only IpuzCellType
cells are considered with an
IpuzGuesses
. The string there will be compared to the
solution field.
Acrostic puzzles also support using a checksum instead of having a solution.
Editing
The easiest way to create an acrostic is to set the quote and the source, and then use the fix functions to make it work. For example, consider this block:
IpuzPuzzle *acrostic;
const gchar *quote =
"The time has come, the Walrus said, "
"To talk of many things: "
"Of shoes — and ships — and sealing-wax — "
"Of cabbages — and kings — "
"And why the sea is boiling hot — "
"And whether pigs have wings.";
const gchar *source = "Lewis Carroll";
// Note, generating the answers is outside the scope of libipuz
g_autoptr (GArray) answers = generate_answers (quote, source);
acrostic = ipuz_acrostic_new ();
ipuz_acrostic_set_quote (IPUZ_ACROSTIC (acrostic), quote);
ipuz_acrostic_set_source (IPUZ_ACROSTIC (acrostic), source);
// Change the grid to match the quote and label it correctly
ipuz_acrostic_fix_quote (IPUZ_ACROSTIC (acrostic),
IPUZ_ACROSTIC_SYNC_STRING_TO_PUZZLE);
// Change the clue count to match the source
ipuz_acrostic_fix_source (IPUZ_ACROSTIC (acrostic),
IPUZ_ACROSTIC_SYNC_STRING_TO_PUZZLE);
// Set answers to all clues. Answers is a GArray of strings,
// collectively containing each letter in quote
ipuz_acrostic_set_answers (IPUZ_ACROSTIC (acrostic), answers);
// update the labels to match the clues
ipuz_acrostic_fix_labels (IPUZ_ACROSTIC (acrostic));
This will generate the following grid:
Grid generated by the code example
Instance methods
ipuz_acrostic_set_quote
Sets the quote of the puzzle. This is a human-displayable representation of the grid.
ipuz_acrostic_set_source
Sets the source of the puzzle. Traditionally it is some combination of the author and the title of the work. This is a human-displayable representation.
Methods inherited from IpuzCrossword (15)
ipuz_crossword_check_mirror
ipuz_crossword_clue_continues_down
ipuz_crossword_clue_continues_left
ipuz_crossword_clue_continues_right
ipuz_crossword_clue_continues_up
ipuz_crossword_fix_all
ipuz_crossword_fix_clues
ipuz_crossword_fix_enumerations
ipuz_crossword_fix_numbering
ipuz_crossword_fix_styles
ipuz_crossword_fix_symmetry
Enforce the board symmetry of the cells in coords
in the direction
of symmetry
. That is to say, go through each cell in coords
and
make sure that the appropriate cell at the point(s) of symmetry
have the same IpuzCellType
.
ipuz_crossword_get_solution_chars
ipuz_crossword_get_symmetry
Calculates the symmetry of self
. Note, there can be multiple valid
calculations for a board. For example, we can’t say anything at all
about the symmetry for a blank, square board. This function returns
the first one that matches.
ipuz_crossword_mirror_cell
ipuz_crossword_print
Methods inherited from IpuzGrid (10)
ipuz_grid_check_cell
Invokes the operation determined by check_type
on cell
and
guesses
at coord
.
ipuz_grid_create_guesses
Creates a fresh IpuzGuesses
. It will be initialized to
the current state of the grid.
ipuz_grid_fix_guesses
Fixes the guesses associated with self
. The result will be a
playable IpuzGuesses
struct.
ipuz_grid_foreach_cell
Calls func
for each IpuzCell
in self
.
ipuz_grid_get_cell
Retrieves the cell at coord
. If the coordinates are
outside the bounds of the grid then NULL
will be returned.
ipuz_grid_get_guesses
Returns the IpuzGuesses
associated with self
.
ipuz_grid_get_height
Returns the number of rows in self
.
ipuz_grid_get_width
Returns the number of columns in self
.
ipuz_grid_resize
Resizes self
to the new size.
ipuz_grid_set_guesses
Sets guesses
for self
. If there’s a mismatch in the cell types
between guesses
and self
then FALSE
is returned. guesses
will
be set regardless of the return value.
Methods inherited from IpuzPuzzle (55)
Please see IpuzPuzzle for a full list of methods.
Methods inherited from IpuzClues (18)
ipuz_clues_add_clue_set
Adds a new clue set to clues
. This clue set will be in the
direction of direction
, and will be empty. If label
is set, then
it will set the label of the newly created clue set.
ipuz_clues_clear_clue_sets
Removes all the clues and clue sets of clues
.
ipuz_clues_clue_guessed
Returns TRUE
if clue
has a user guess for every cell. If all the
user guesses are correct, then correct
is set to TRUE
as well.
ipuz_clues_clue_set_get_dir
Returns the direction of the clueset at index
.
ipuz_clues_clue_set_get_label
Returns the label of the clueset at direction
.
ipuz_clues_find_clue_by_coord
[ RETHINK THIS FUNCTION. CANT WE GET IT FROM THE CELL?]
ipuz_clues_find_clue_by_label
Searches for and returns the clue with direction
and label
.
ipuz_clues_find_clue_by_number
Searches for and returns the clue with direction
and number
.
ipuz_clues_foreach_clue
Calls func
for each IpuzClue
in clues
.
ipuz_clues_get_clue_by_id
Returns the clue at clue_id
, or NULL
.
ipuz_clues_get_clue_string_by_id
Returns a string containing the solution of the puzzle for a given clue. This string will have ‘?’ characters embedded within it if there are cells without solutions set yet.
ipuz_clues_get_clues
Returns an array of all clues in the direction of direction
.
ipuz_clues_get_guess_string_by_id
Returns a string containing the guess in the puzzle for a given clue. This string will have ‘?’ characters embedded within it if there are cells not completely filled out.
ipuz_clues_get_id_by_clue
Finds the IpuzClueId
of clue
within clues
.
ipuz_clues_get_n_clue_sets
Returns the number of clue sets associated with clues
.
ipuz_clues_get_n_clues
Returns the number of clues in direction
.
ipuz_clues_remove_clue
Removes clue
from clues
. The clue will also be unlinked from the grid.
ipuz_clues_remove_clue_set
Removes the clue set in the direction of direction
. All the clues
associated with that clue set will be unreffed.
Properties
Properties inherited from IpuzCrossword (2)
Ipuz.Crossword:clue-placement
Ipuz.Crossword:showenumerations
Properties inherited from IpuzGrid (3)
Ipuz.Grid:guesses
Ipuz.Grid:height
Ipuz.Grid:width
Properties inherited from IpuzPuzzle (24)
Ipuz.Puzzle:annotation
Non-displayed annotation.
Ipuz.Puzzle:author
Author of the puzzle.
Ipuz.Puzzle:block
The text value that represents a block in the saved file.
Ipuz.Puzzle:charset
Characters that can be entered in the puzzle. Setting this
explicitly will override the charset defined by
IpuzPuzzle:locale
.
Ipuz.Puzzle:charset-str
Characters that can be entered in the puzzle, in string form.
Setting this explicitly will override the charset defined by
IpuzPuzzle:locale
.
Ipuz.Puzzle:copyright
Copyright information for the puzzle.
Ipuz.Puzzle:date
Date of puzzle or publication date.
Ipuz.Puzzle:difficulty
Difficulty of the puzzle. Advisory only, as there is no standard for difficulty.
Ipuz.Puzzle:editor
Editor of the puzzle.
Ipuz.Puzzle:empty
Text value that represents an empty cell.
Ipuz.Puzzle:explanation
Text to be displayed after a successful solve.
Ipuz.Puzzle:intro
Text displayed above the puzzle.
Ipuz.Puzzle:license
License of the puzzle.
Ipuz.Puzzle:locale
Locale of the puzzle.
Ipuz.Puzzle:notes
Notes about the puzzle.
Ipuz.Puzzle:origin
Program-specific information about the program that wrote the puzzle file.
Ipuz.Puzzle:publication
Bibliographic reference for a published puzzle.
Ipuz.Puzzle:publisher
Name and/or reference for a publisher.
Ipuz.Puzzle:puzzle-kind
The kind type of the puzzle.
Ipuz.Puzzle:styles
A GHash
table containing all the named styles for the puzzle. These can be added or removed by calling ipuz_puzzle_set_style()
Ipuz.Puzzle:title
Title of the puzzle.
Ipuz.Puzzle:uniqueid
Globally unique identifier for the puzzle.
Ipuz.Puzzle:url
Permanent URL for the puzzle.
Ipuz.Puzzle:version
Version of the ipuz spec used for the puzzle.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.